Balloon Fight Arena
A small fangame based on my favorite NES game, Balloon Fight.
This game emulates the multiplayer platform fighting experience from games like Super Smash Bros, but using the graphics and physics of balloon fight.
Version 4.0.0 - 05-11-2024
- Added 2 new characters with new ability: Alice and Samm from Balloon Kid
- Added 2 New stages from Balloon Kid: Pencilvania and Island
- Added Pause Menu
Features
- 4 Player Local Multiplayer
- 13 Characters (some with unique powers/stats)
- 8 Different Stages
- Configurable Battle Rules
- Single Player Battles Against CPUs
Roadmap
I would like to keep adding features like new characters with different abilities, new stages with different hazards, better CPUs, and maybe more game modes. Let me know if you think this project has potential!
Source
Created with Godot 4.2, the source is available here: https://github.com/skeddles/balloon-fight-arena
Balloon Fight Fans
Big balloon fight fan? Check out the Balloon Fight Wiki, and their discord server!
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | skeddles |
Genre | Fighting, Platformer |
Made with | Godot |
Tags | 2D, 8-Bit, Fangame, Local multiplayer, Multiplayer, NES (Nintendo Entertainment System), Pixel Art, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Download
Download
Balloon Fight Arena v4.0.0.exe 92 MB
Development log
- Version 4.0.0 ReleaseMay 11, 2024
- Version 3.0.0 ReleaseMay 06, 2024
- Version 2.0.0 ReleaseMay 03, 2024
Comments
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Hi, good work with this game!
We have been playing some sessions and this is what we missed and we thought could improve the experience (just some random feedback :) ).
- it would be great if the config is saved from one fight to the next
- one problem with this game (even with the original one) is that, if you stay in the top part of the screen, then the combat feels a little bit lame because both players are just hitting the flight button as much as the can with not much strategy. If the bounce down was bigger or maybe of there were spike to make players to be always flying, I think that would be great.
- the speed when walking instead of flying is too fast, and it mess up the fly speed when you just walk out of a platform.
- inflating your balloons should take longer, because in the majority of the cases you can just inflate them all at the very beginning and be done with it.
- there are cases where you start directly above the water, making you to die instantly.
As a said, just some feedback if it's helpful :).
Thanks for creating this
Thanks for playing! Glad you were able to test it with other people!
Thank you for the feedback, I will definitely consider it for future updates.
Glad people were able to have fun with this game, and I hope to get back to working on it soon to finish the Lightning Trip Update
There better be the balloon trip mode, maybe even the same one but with the stuff from that balloon fight level in Abobo's Big Adventure.
Yup, coming in the next update! I haven't heard of that game, I'll check it out!
Maybe even split screen or zooming in and out of camera when having big maps, either for just battling or for stuff like racing, capture the flag, tag, and maybe even sports like soccerball. Maybe even survival mode, where it's like zombies mode from COD black ops, having wave after wave and difficulty increases from that. U can even have 2, 3, or 4 players joining in that mode, AI or human.
I shall add that to my list of ideas for other game modes
cool